

The sword controls was merely waggling, and as it didn’t reach the accuracy of Skyward Sword, simply pressing B for swordplay as in the GameCube version was the superior style of play.Īdditionally, the GameCube allowed for free camera control, which is an area where the Wii version lacked utterly. It made no sense and remained completely unexplained as to why a fairy was following Link. While the pointer was accurate enough, its on-screen cursor was a fairy just like Navi. The Wii version’s biggest alteration was in trying to implement the Wii motion controls, but this fell far short of its potential. Not until Skyward Sword did players truly see a legitimately right-handed Link. The reason the Wii port was mirrored was to make Link right-handed to fit with the standard of play with the Wii Remote in the right hand and nun-chuck in the left. Everything is the wrong way around, including Link. On the Wii Kakariko Village and Death Mountain are in the west and not the east: which just simply isn’t canon. Enjoy.įor starters, Twilight Princess on the Wii is mirrored, which means that east is west and left is right. We have bills to pay you see, so we’re jumping right into this pointless debate and riding the ensuing chaos. It’s not even really a debate, because in all ways that the two versions differ, the original GameCube title is superior. This particular debate really is a non-issue, because it’s a simple truth that Twilight Princess was a GameCube game that was just ported to the Wii with a few moderations.

Take the debate that has run rampant through Zelda communities for well over five years now: is Twilight Princess better on the GameCube or the Wii? It’s pointless, but it will grab your attention and drag you into reading this article much more than anything intellectual and well thought-out would. Crap sells, and we’re all too familiar with that fact.
